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Mickey Mania Timeless Adventures of Mickey Mouse Genesis Box Art

1994 Mickey Mouse video game

1994 video game

Mickey Mania: The Timeless Adventures of Mickey Mouse
Mickey Mania.jpg

Packaging for the Sega CD version

Programmer(s) Traveller's Tales
Publisher(south) Sony Imagesoft
Walt Disney Computer Software
Designer(s) Jon Burton
Andy Ingram
Mike Giam
David Jaffe
Composer(s) Andy Blythe and Marten Joustra
Matt Furniss
Michael Giacchino
Platform(s) SNES, Sega Genesis, Sega CD, PlayStation
Release SNES
  • NA: October 1, 1994
  • JP: March 31, 1995
  • PAL: Apr ane, 1995
Sega Genesis
  • NA: November 1994
  • PAL: November 1994
  • JP: March 31, 1995
Sega CD
  • NA: November 1994
  • PAL: 1995
PlayStation
  • PAL: March one, 1996
Genre(southward) Platformer
Mode(s) Single-player

Mickey Mania: The Timeless Adventures of Mickey Mouse is a 1994 platform video game developed past Traveller's Tales and published by Sony Imagesoft for the Super Nintendo Entertainment System, Sega Genesis, and Sega CD. In the game, the player controls Mickey Mouse, who must navigate through various side-scrolling levels, each designed and based from classical Mickey Mouse cartoons. The game was after released on the PlayStation in 1996 every bit Mickey'south Wild Adventure . A 2d game, Mickey Mania 2, was intended to be released, but was canceled considering Traveller'south Tales was focusing on developing Toy Story.[1]

Gameplay [edit]

Mickey Mania is a platformer in which players command Mickey Mouse equally he visits diverse locations based on his by cartoons, ranging from his debut in Steamboat Willie to the more than recent The Prince and the Pauper. Mickey can set on enemies by either jumping on them or past using a express supply of marbles, which are collected throughout the level. Mickey can accept up to five hits, represented by the fingers he holds upward on his hand, which tin can exist replenished by collecting stars, whilst extra lives can exist gained by finding Mickey hats. Levels offering a variety of challenges such as puzzles the player must solve, escaping from a rampaging moose and fleeing from a flaming staircase.

The levels in the game are based from the following archetype Mickey Mouse cartoons:

  • Steamboat Willie (1928)
  • The Mad Md (1933)
  • The Ring Concert (1935) (not included in the SNES version)
  • Moose Hunters (1937)
  • Lonesome Ghosts (1937)
  • Mickey and the Beanstalk (1947)
  • The Prince and the Pauper (1990)

Evolution [edit]

Originally, Mickey Mania was planned to be released to coincide with Mickey's 65th birthday in 1993. However, as that would have only allowed for six months to develop the game, this idea was before long scrapped in favor of the more than compelling concept of Mickey traveling dorsum in time to his ain original archetype cartoons and after recreating the events of the aforementioned shorts in the procedure. The game pays tribute to Mickey's early drawing career.

The success of Mickey Mania led to the development of a sequel which would after be canceled so that Traveller's Tales could instead focus on developing a game based on the then-upcoming picture show Toy Story.[2] The game was the debut project of game designer David Jaffe.[3]

Version differences [edit]

The SNES version is missing the subconscious Band Concert level, the staircase sequence in the Mad Doctor level, a few special effects, some of Pluto'due south appearances, and some level-ending sequences. It as well adds loading time screens in between each area. The Sega CD and PSX versions extend the catastrophe to the Mad Physician level, showing that the Mad Dr. had regressed to a infant, and adds a sequence almost the end of the Prince and the Pauper level wherein Mickey must find pencils to telephone call upon the other Mickeys from the six main levels to attack Pete, equally well as giving Mickey all-encompassing dialogue relevant to situations throughout the game. The Genesis version lacks the hidden expanse near the end of the first level. The PlayStation version enhances the graphics (all sprites are remade, the staircase sequences are rendered in 3D, and in the Mad Dr. level, crates occasionally come up from behind which Mickey has to dodge) and adds a sequence at the end of the Mickey and the Beanstalk level where Mickey must run away from Willie the Giant. Willie makes no appearance in any of the other game versions despite being mentioned in the manuals of all four versions.

Both Sega CD and PlayStation versions utilize a CD-based soundtrack composed by Andy Blythe and Marten Joustra with additional music by Michael Giacchino.

Reception [edit]

On release, Famicom Tsūshin scored the Super Nintendo version of the game 28 out of 40,[four] giving the Genesis version 30 out of twoscore.[5] [6] GamePro gave the Genesis version a mixed review. They peculiarly applauded the visual style and the motif of playing inside old cartoons, commenting that "the blend of past and nowadays is magical", only they criticized that the game is too easy and concluded that "if Mickey's not your matter, you lot won't appreciate this cart. Only if you lot liked any of Mickey's other games, yous won't miss with Mickey Mania".[7] The same reviewer afterwards covered the Sega CD version. He praised its improved graphics, boosted voice samples, and new level, only again ended that the game is too easy to appeal to anyone who isn't a Mickey Mouse fan.[8] A different GamePro reviewer covered the SNES version, and in contrast found that the game'due south difficulty was likewise high for younger gamers, only praised the responsive controls and sharp graphics.[9]

Maximum gave the PlayStation version two out of five stars. They praised the graphical stylistics, attention to detail, and solid gameplay, only criticized that the action never builds in intensity or pays off, and the game makes no noticeable improvements over the earlier, last generation versions of the game. They however held information technology to be far better than the other 2D platformer then on the PlayStation, Johnny Bazookatone.[x]

Next Generation reviewed the Sega CD version of the game, rating it four stars out of v, and stated that "there's simply enough innovation hither [...] to brand it a must, and if yous've got kids, I think it's the law".[11]

Next Generation reviewed the Genesis version of the game, rating it iv stars out of five: "Ingenious action similar Mickey carefully mixing a potion while existence attacked from every side, makes information technology hard to put down".[12]

The game won the 1994 Parents' Choice Award.[13] VideoGames magazine awarded it Best Sega CD Game.[fourteen] In 2018, Circuitous ranked the game 49 on their The All-time Super Nintendo Games of All Time writing: "A cracking game and a history lesson in all things Mickey Mouse: Mickey Mania was a fantastic title that fully utilized the broad color palate [sic] of the SNES. Walt Disney would be proud".[xv] In 1995, Total! rated Mickey Mania 54th on their Top 100 SNES Games. They praised the game as original and very playable.[16]

References [edit]

  1. ^ Bartman (Baronial xi, 2020). "Traveller's Tales Founder Uncovers Sonic R, Mickey Mania ii Prototypes". SEGAbits . Retrieved 2020-12-07 .
  2. ^ "Cancelled Mickey Mania 2 !!! Only existing footage of the 1994 prototype!". YouTube. Archived from the original on 2021-12-21.
  3. ^ Fleming, Ryan (January 6, 2012). "Exclusive interview: David Jaffe talks the nascency of Twisted Metal, the ascent of gaming, and the expiry of the panel". Digital Trends. Yahoo! News. Retrieved September x, 2012.
  4. ^ NEW GAMES Cantankerous REVIEW: ミッキーマニア. Weekly Famicom Tsūshin. No.329. Pg.30. April seven, 1995.
  5. ^ NEW GAMES Cantankerous REVIEW: ミッキーマニア. Weekly Famicom Tsūshin. No.329. Pg.32. April 7, 1995.
  6. ^ おオススメ!! ソフト カタログ!!: ミッキーマニア. Weekly Famicom Tsūshin. No.335. Pg.116. May 12–19, 1995.
  7. ^ "ProReview: Mickey Mania: The Timeless Adventures of Mickey Mouse". GamePro. No. 64. IDG. November 1994. p. 88.
  8. ^ "ProReview: Mickey Mania: The Timeless Adventures of Mickey Mouse". GamePro. No. 65. IDG. December 1994. p. 114.
  9. ^ "ProReview: Mickey Mania: The Timeless Adventures of Mickey Mouse". GamePro. No. 64. IDG. November 1994. p. 126.
  10. ^ "Maximum Reviews: Mickey'due south Wild Adventure". Maximum: The Video Game Magazine. Emap International Express (4): 152. March 1996.
  11. ^ "Finals". Side by side Generation. No. 1. Imagine Media. January 1995. pp. 98–99.
  12. ^ "Finals". Next Generation. No. 1. Imagine Media. January 1995. p. 101.
  13. ^ "Mickey Mania" wins 1994 Parents' Choice Award; video game title wins praise for its activity-oriented, all-encompassing entertainment value". Business concern Wire. Nov eighteen, 1994. Archived from the original on March 22, 2016. Retrieved August 13, 2021 – via The Gratuitous Dictionary.
  14. ^ "VideoGames Best of '94". VideoGames - The Ultimate Gaming Magazine. No. 74 (March 1995). February 1995. pp. 44–7.
  15. ^ Knight, Rich (April thirty, 2018). "The Best Super Nintendo Games of All Time". Circuitous . Retrieved 2022-02-04 .
  16. ^ "Pinnacle 100 SNES Games". Total! (43): 46. July 1995. Retrieved March 1, 2022.

External links [edit]

  • Mickey Mania at MobyGames

brittonfaltown.blogspot.com

Source: https://en.wikipedia.org/wiki/Mickey_Mania

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